Gearing up for a modular terrain project and i wanted to elevate my skills to the next level (and reach a degree of scalability that is friendly to the wallet).
Used Mel the Terrain Tutor's excellent archive of tips to glom together a scheme and now i am working out thr kinks by doing some demo pieces.
Here the static grass really levels up the piece but a self-imposed challenge to make the terrain quasi-plausable in the late cretaceous period means that i will need to avoid grasses for the actual build.
Right now the tiles are intended for the following games:
-Carnivore
-Dinoniche
-We Played God
-Warriors of Athena
-and more
